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Author |
Thread Statistics | Show CCP posts - 48 post(s) |

Chris Winter
Zephyr Corp V.A.S.T.
66
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Posted - 2013.05.08 20:54:00 -
[1] - Quote
CCP Paradox wrote:You must lauch 7 probes, and have 7 probes in the launch to be able to launch probes. But you can recall select probes if you wish. Please reconsider this. If for some reason I end up in a WH with fewer than seven probes, but still have enough probes to be able to scan an exit, I should still be able to launch what I have and find my way out instead of being blocked for no apparent reason.
CCP Paradox wrote:Probes now instantly recall on system jump or station dock I like this, but could we please also have probes recall when their timer runs out, instead of getting blown up?
Overall looks like interesting changes. I'll have to try them to be sure. |

Chris Winter
Zephyr Corp V.A.S.T.
68
|
Posted - 2013.05.08 23:06:00 -
[2] - Quote
Kai Pirinha wrote:Changing the distance of the probes to one each other requires to press alt+shift. Alt+shift is already used by windows for changing the keyboard layout (in my case it toggles the layout between the German and the English layout).
So each time I want to rearrange the probes, it will change my keyboard layout. That's rather ****** to be honest. This.
Put it back on Alt only. I should never need to hold down two different modifier keys to use such a basic piece of functionality. |

Chris Winter
Zephyr Corp V.A.S.T.
68
|
Posted - 2013.05.09 00:39:00 -
[3] - Quote
Now that I've actually used it briefly: - Probes are continuously deselected in the list, so if I'm changing size from there, I have to repeatedly re-select them. That's not much of a problem though, as dragging them to resize in the map is easier, faster, and automatically resizes the formation. - When going through a wormhole with probes out, there's a warning popup that the probes will be left behind. This isn't true anymore and should probably be removed. - System transition while on the map view (went through a wormhole, don't know about jumpgates) is bad. All the UI disappears and it looks rather incomplete and broken. - Signatures viewed in space and signatures viewed on the map become desynchronized easily. If I've already probed down or visited a given signature, the scan overlay view in space should show that as a 100% hit. Vice versa, if I see a sig result in the space overlay, I should see something in the map. - Leave map while probes are scanning, go back to map--box & arrows don't appear until you drag one of the globes or hit shift. - What is the "signal strength" of results in the overlay? Is this the sensor band of the result? If so, that's kinda cool to have it visible in the overlay, it would be nice to have in the map view as well. That makes the lack of deep space probes less frustrating for quickly getting a look at the system. - As someone who lives in a wormhole and often doesn't want to immediately warp to things I've probed down, the "warp to" button isn't a good thing. I can already warp to the site from the context menu, I don't think you need to devote that much UI space to a button for it. - The list of probes is a lot less useful with the large print font size. - Probe formations show up centered on the system instead of centered where I am, even though the probes themselves are where I am.
Overall it does seem to be an improved system (if you're going for ease-of-use). |

Chris Winter
Zephyr Corp V.A.S.T.
68
|
Posted - 2013.05.09 01:43:00 -
[4] - Quote
Galphii wrote:Adjusting the probe scan range does not adjust the 'pinpoint targeting' configuration, making it rather pointless as it's fixed to 4au (too small for system scanning, too broad for actual pinpoint work). I used to use 4 or 5 probes just fine in the old system, and now to use the buttons I need 7, and have to manually adjust them all as I go down through the ranges, making this system more tedious than the old one. I'd like to see the probe configurations change to optimise around the point when the range is increased/reduced, otherwise it's just more pointless busywork with a shinier appearance.
Try dragging the probe spheres in the map to increase or decrease the size. |

Chris Winter
Zephyr Corp V.A.S.T.
69
|
Posted - 2013.05.09 08:01:00 -
[5] - Quote
Acquisition, Pinpointing, and Rangefinding need to have their ranks lowered (and skill points refunded). It's rather absurd to have 5x and 8x skills that give you such a tiny benefit compared to what you can get with ship bonuses or modules. |

Chris Winter
Zephyr Corp V.A.S.T.
98
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Posted - 2013.05.14 21:15:00 -
[6] - Quote
The green bar starts over at 0 and animates back to 100 every time it shows up new on screen. For example, scrolling the list, you end up with lots of animating green bars, or when you flip back from the directional scanner tab. Rather annoying.
The list was totally fine before, imo--the new one makes it look like it was designed for children. It doesn't really increase ease-of-use at all for newer players and is just frustrating for older players. |

Chris Winter
Zephyr Corp V.A.S.T.
103
|
Posted - 2013.05.16 21:16:00 -
[7] - Quote
CCP completely missed the point with the new 8-probe formations.
Players: "WTF CCP, why can't I scan with fewer than 7 probes? 4 probes is enough to scan down a WH, I should be able to use only 4 probes if I only have 4 so I'm not stuck in a system. I also liked being able to use 8 probes when I wanted." CCP: "Okay, you can now only use 8 probes! :trollface:"
If for some reason I only have four probes on me, I should be allowed to use them.
Seriously, it was better before. The 8-probe "pinpoint" formation is an ugly mess and adds absolutely nothing over the previous 7 point formation. The "spread" formation at least no longer has giant gaps.
Nobody asked to use 8 probes in a single formation. People wanted the ability to launch 8 probes so they could run two simultaneous 4-probe formations, or a DSP and a 7-probe formation.
The fix would've been simple: Make the launcher, if clicked on, drop only a single probe, up to a maximum of 8 probes in space. Keep a 7-probe pinpoint formation button on the scan UI, and a 7- or 8- probe spread formation. Only launch probes into a formation if you click that button. |

Chris Winter
Zephyr Corp V.A.S.T.
104
|
Posted - 2013.05.16 23:18:00 -
[8] - Quote
Caitlyn Tufy wrote:Domanique Altares wrote:Terrorfrodo wrote: Nonsense. The best probers in this game scan with 8 probes in a single formation.
Really. Who might they be? I'll await your list of probing superstars. Pretty much every serious Wormhole pilot and quite a few combat scanners. The idea with 8 probes is to both scan the current site AND search for the next site at the same time. And the 8-probe formations they gave us don't do that. |
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